Medium Fiend, Chaotic Evil
Armor Class 18 (18 with mage armor and warlock's resilience)
Hit Points 240 (20d8 + 140)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
20 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
22 (+6)
Saving Throws DEX +9, WIS +7, CHA +11
Damage Resistances Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages Abyssal, Common, Draconic, Infernal
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. Zaspira Zatish is a 9th-level spellcaster. Her spellcasting ability is [CHA] (spell save DC 20, +12 to hit with spell attacks). Zaspira Zatish has following [Warlock] spells prepared:
Cantrips (at will): [Eldritch Blast] (3 beams, 1d10+6 each, [Toll the Dead] (2d12 necrotic, 2d8 if at full hp), [Chill Touch] (1d8 necrotic, prevents healing), [Minor Illusion]
1st level (4 slots) casts at 5th level: [Blight] (8d8 necrotic drains life), [Counterspell], [Darkness], [Fear], [Greater Invisibility], [Hunger of Hadar], [Vampiric Touch] (Hit for 6d6 and heal half)

6th level (1 slot) [Circle of Death] (10d6 necrotic in 60-ft radius)

7th level (1 slot) [Finger of Death] (7d8+ 30 necrotic, raises a zombie)

8th level (1 slot) [Maddening Darkness] (120-ft radius of magical darkness, psychic damage)

9th level (1 slot) [Power Word Kill] (Instant kill on HP < 100)

Actions

Hellfire Pact (Orcus's Boon)

  • Once per long rest, Zespira can cast any necromancy spell as a bonus action without expending a spell slot.

Necrotic Aura (Recharge 5-6)

  • 30-ft radius of pure necrotic energy erupts around her.
  • Creatures in range take 6d8 necrotic damage (DC 18 Con save for half).

Life Drain Strike (Melee Spell Attack, +12 to hit, reach 10 ft.)

  • Hit: 6d10 necrotic damage, and the target’s max HP is reduced by the amount of damage taken.

Orcus’s Whisper (Recharges after Short Rest)

  • Target within 120 feet must make a DC 19 Wisdom Save.
  • On a fail, they are frightened and paralyzed until the start of Zespira’s next turn.

Cloak of Shadows (1/Day, Bonus Action)

  • Zespira turns invisible for 1 minute or until she attacks/casts a spell.
Legendary Actions

Legendary Resistance (3/Day)

If Zespira fails a saving throw, she can choose to succeed instead.

Habitat: HillMountainUnderdark

Coachfatjesus

Comments

Posts Quoted:
Reply
Clear All Quotes