Large Dragon, Chaotic Good
Armor Class 14 Plate Armor
Hit Points 300 (1d20)
Speed
STR
25 (+7)
DEX
25 (+7)
CON
25 (+7)
INT
30 (+10)
WIS
30 (+10)
CHA
10 (+0)
Saving Throws INT +14
Senses Passive Perception 1
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Roar Of Blue.Summon two more Blue-Eyes-White Dragon

Spellcasting. The [Blue-Eyes-White Dragon] is a 10-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [Blue-Eyes-White Dragon] has following [Sorcerer] spells prepared: Fireball
Cantrips (at will): [Divine Smite], [Eldritch Blast]
10th level (5 slots): [Magic Missile], [Sleep]

Actions

Dragons Ultimate Fusion. If there are more than 3 Blue-Eyes-White Dragons on the field the can fuse to become  Blue-Eyes-Ultimate-Dragon

White Claw Strike.White Claw Strike to hit, reach 10 ft., 1 target. Hit: 1 (1d20 + 5) [Slashing] damage.

White Lightning. White Lightning to hit, range 100/120 ft., 1 target. Hit:  (2d20 + 5) [Shocking] damage.

Bonus Actions

Burst Stream Of Destruction.Roll 1d20 if it is 1-10 this does nothing 11-20 it destroys all monsters below a CR of 5.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Zagreous124

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