Large Humanoid, Chaotic Good
AC 16    Initiative +4 (14)
HP 100 (10d10 + 5)
Speed
Mod Save
STR 15 +2 +2
DEX 13 +1 +1
CON 18 +4 +4
Mod Save
INT 12 +1 +1
WIS 13 +1 +1
CHA 11 +0 +0
Gear Plate armor
Senses Passive Perception 2
Languages Common
CR 13 (XP 10,000; PB +5)
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. Asgore is a 7-level flame spellcaster. His spellcasting ability is 80. Asgore has following mage spells prepared:
Cantrips (at will): fire bolt, fire ball
1st level (2 slots): flame torrent, magic spear

Actions

Magic spear. Attacks three times.

Trident: 1d8+2

Flame torrent: 1d8 fire damage

Bonus Actions

Hyper flame: 1d12+4

Legendary Actions

 

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Peppinospaghetti200035

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