Large Beast, Typically Chaotic Evil
AC 16 natural armour    Initiative +1 (11)
HP 35 (3d8)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 17 +3 +5
DEX 12 +1 +1
CON 14 +2 +4
Mod Save
INT 5 −3 −3
WIS 9 −1 −1
CHA 3 −4 −4
Skills Stealth +3
Senses Blindsight 10ft, Darkvision 30ft; Passive Perception 9
Languages None
CR 2 (XP 450; PB +2)
Traits

Amphibious. The pincher can breathe air and water.

 Playing with its food. if the pincher grapples a target it can use the claw it used to throw the target up to 20ft in any direction

Clicking allure. to attract prey the pincher uses its mandibles to click rapidly to attract its prey. when it does this all creatures within 30ft must make a dc12 intelligence saving throw or be forced to move within 5ft of the pincher. if they do this the pincher can make a surprise attack against the creature. it can only use this ability of it is mostly submerged, if combat has not started and if the creatures are not immediately hostile to the pincher. 

Actions

The Pincher makes 2 attacks with its claws

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Peircing damage. If the target is a Medium or smaller creature, it must make a dc 14 dex or strength saving throw or be grappled by from one of two claws.

if the Pincher has Grappled a creature it can throw it

Description

the cave pincher is a smaller variation of pincher that relies on luring its prey to its demise. though it also takes joy in sadism by throwing around its prey once its got it in its claws. these giant lobster like creatures are often apex predators in their areas though they do have a thick shell for when they have to deal with resistance.

Habitat: CoastalUnderwater

Felony_

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