| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +8 |
| DEX | 14 | +2 | +6 |
| CON | 16 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +6 |
| WIS | 12 | +1 | +5 |
| CHA | 16 | +3 | +7 |
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Candy Resilience: The Candy Crystal Knight's crystalline armor provides resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
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Intimidating Presence: The Candy Crystal Knight can use their action to frighten creatures within 30 feet. The target must succeed on a Wisdom saving throw (DC 15) or be frightened for 1 minute.
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Regeneration: The Candy Crystal Knight can regenerate 10 hit points at the start of their turn if they have at least 1 hit point remaining.
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Enchanted Crystals: The Candy Crystal Knight can use their bonus action to rally their candy minions, giving them advantage on their next attack roll or saving throw.
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Crystalline Sword: +8 to hit, 1d8+4 slashing damage (A sword made entirely of enchanted candy crystal)
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Candy Shard Throw: +6 to hit, 1d6+4 piercing damage, range 30/120 ft (Throwing sharp candy crystal shards)
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Shield Bash: +6 to hit, 1d6+2 bludgeoning damage (A bash with the candy crystal shield)
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Candy Crystal Knight is a striking figure, embodying the perfect blend of elegance, strength, and whimsy.
Standing at an impressive height of around 6 feet, their presence is both commanding and enchanting.
Their entire body is adorned with crystalline armor that gleams and sparkles like precious gemstones, reflecting light in a dazzling display of colors.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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