Medium Fey, Chaotic Neutral
Armor Class 13 Natural Armor
Hit Points 22 (4d8 + 4)
Speed 40 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CHA +4
Skills Perception +3, Stealth +4
Condition Immunities Charmed
Senses Passive Perception 13
Languages Sylvan Telepathy 30 ft
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Carnivae has advantage on Wisdom (Perception) checks that rely on hearing and smell

Pack Tactics. The Carnivae has advantage on an attack roll against a creature if at least one of the Carnivae's allies is within 5 ft of the creature and the ally isn't incapacitated.

Innate Spellcasting. The Carnivae is an innate spellcaster. Its spellcasting ability is Charisma spell save DC 12, . The Carnivae has the following spells prepared:
Cantrips (at will): Minor Illusion, Prestidigitation, Thaumaturgy, 

Actions

Lure. The Carnivae chooses 1 creature within 40ft of it, that creature must succeed on a DC 12 Wisdom saving throw or be charmed by the Carnivae. While charmed the creature regards the Carnivae as a majestic creature and uses their entire turn to move as close to the Carnivae as it can, while avoiding routes that would be obviously harmful.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage. The target must succeed on a DC 12 Constitution saving throw or become cursed with Weredeer Lycanthropy

Horns. Melee Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 9 (2d6 + 2) bludgeoning damage. If the Carnivae moved at least half its movement before making a Horn attack the target must succeed a DC 12 Strength saving throw or be knocked prone. If the target fails this saving throw the Carnivae can make a bite attack as a bonus action.

Description

Carnivae look indistinguishable from regular deer when their mouths are closed, the only visible physical difference being their sharp, wolflike teeth

Monster Tags: fey

JollyDaydreamer

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