Medium Humanoid (Any Race, Human), Lawful Evil
Armor Class 17 (studded leather, reinforced by experience)
Hit Points 102 (12d8 + 48)
Speed 30 ft., Climb 20 ft. (used to rigging and rough seas)
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +8, CON +7
Skills Athletics +9, Intimidation +6, Perception +6
Damage Resistances Cold, Thunder
Gear Reinforced Boarding Axe, Barbed Whip, Bosun's Evertrue Mallet
Senses Darkvision 60ft, Passive Perception 16
Languages Abyssal, Common, Deep Speech
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Master of Repairs: The bosun can repair up to 20 hit points of damage per hour to the ship’s hull, sails, or rigging with carpenter’s tools.

Shipboard Brute: The bosun has advantage on Athletics checks for climbing, grappling, or lifting heavy cargo, and can treat difficult terrain on ships as normal terrain.

Discipline by Force: As a bonus action, the bosun can bark orders and strike a crew member (or ally) within 10 feet. That ally gains advantage on their next attack, skill check, or saving throw.

Steady as She Goes (Recharge 5-6): When the ship is hit by an impact (such as a storm, cannon fire, or a massive wave), the bosun shouts commands, granting the entire crew advantage on Strength and Dexterity saving throws for 1 minute.

Veteran’s Toughness: The bosun reduces all non-magical bludgeoning, slashing, and piercing damage taken by 3 (damage reduction).

Actions

Multiattack: The bosun makes three melee attacks.

  • Reinforced Boarding Axe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
    Hit: 14 (2d6+5) slashing damage. Against objects (doors, rigging, ship hulls), this attack deals double damage.
  • Barbed Whip. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
    Hit: 9 (1d8+5) slashing damage, and the target must make a DC 15 Strength save or be pulled 5 feet closer.
  • Bosun’s Evertrue Mallet. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
    Hit: 12 (2d6+5) bludgeoning damage, and the target must make a DC 14 Strength save or be knocked prone.

Resounding Strike (Recharge 5-6): The bosun slams their mallet into the deck, creating a controlled shockwave. Any prone or unsteady allies within 30 feet can immediately stand up without using movement. Enemies gripping the ship must make a DC 15 Strength save or lose their footing, suffering disadvantage on attack rolls until the end of their next turn.

Description

Tactics & Role

  • The bosun fights hard and takes hits well, using their damage reduction and high HP to stay in combat.
  • They use Discipline by Force to buff allies mid-fight.
  • If a storm or attack threatens the ship, they use Steady as She Goes to keep the crew from being thrown overboard.
  • Resounding Strike can turn the tide in a chaotic fight, punishing enemies who struggle for footing.

Monster Tags: NPC

Habitat: Coastal

samsamyogaman

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