Blizzard Soul. The Snowsouls Vision cannot be obscured by Precipitation, and Ranged attacks made against it have a Penalty equal to its Frozen Value.
Cold Comfort. The Snowsoul Suffers Extreme Heat in 75° F instead of 100° F. Access to Drinking Water Does Not Negate the Effects of Extreme Heat for the Snowsoul and when the Snowsoul fails a Saving throw against the effects of Extreme Heat or Takes Fire Damage, they take 1 extra Fire Damage.
Frozen Soul. The Maximum Value of the Frozen Condition they Snowsoul can Take is Frozen 4. Additionally When the Snowsoul has the Frozen condition and it is Riding a Creature or Object, The Creature or Object it is riding Suffers the same Value of the Frozen condition as it.
Ice in the Veins. The Snowsoul has advantage on Saving Throws against effects that Affect Emotions and Creatures have Disadvantage to Gain Insight into its Mental State. Additionally When the Snowsoul is At Frozen 3 or Less and fails a Saving Throw against being Charmed or Frightened it can gain 1 to its Current Frozen Condition to Reroll the Saving Throw.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Raiment of Snow. The Snowsoul can add a +1 to its AC and add 1 to its Frozen Condition as Long as it's not at Frozen 4.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Frozen Condition. The Frozen Condition Referenced in this Statblock functions Similarly to Exhaustion. When a Creature has the Frozen condition it's Body is Slowly Freezing over, and their Speed is Reduced by 5 ft for Every Tier of the Frozen Condition they have. Additionally a Creature can Use their action or Skip their movement to Remove some of the Ice covering their body and Reduce their Frozen Condition by 1 (or 2 if they Use both their action AND skip their Movement) if a Creature takes Fire Damage or They stand Next to a Fire/a Creature made of Fire; their Frozen condition is Reduced by 5.
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