Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one Language (Usually Abyssal)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Influence of the Abyss. The Commoner has a Demonic Appearance and gains one or More of the Following Traits:
Entropy of the Abyss. When the Commoner Deals Bludgeoning, Piercing, or Slashing Damage it can choose to Deal Necrotic Damage instead.
Poison Tolerant. The Commoner has Advantage on Saving Throws to Avoid or End the Poisoned condition on itself.
Siege Monster. The Commoner Deals double damage to objects and Structures.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning or Necrotic damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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