Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of Acheron. The Commoner has rough Scarred skin that Resembles Armor and Gains one or more of the Following Traits:

Battle Lust. Whenever the Commoner reduces a Creature to 0 Hitpoints With a Melee attack on its turn, it gains 10 temporary Hitpoints and Can move up to its Speed without Provoking Opportunity Attacks as a Bonus Action.

Corrosive Death. When the Commoner Drops to 0 Hitpoints it turns into a Pile of Rust. Any equipment it was Wearing or Carrying is Unaffected.

Pack Tactics. The Commoner has advantage on attack rolls against a Target if at least one of the Commoners Allies is within 5 ft of itself and Doesn't have the Incapacitated condition.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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