Medium Humanoid (Any Race), Chaotic Good
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Druidic)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of Arborea. The Commoners Appearance Changes to Match the season and gains one or Both of the Following Traits:

Merry Music. If the Commoner Casts a Spell or Makes a spell Attack It is accompanied by the feint sound of Music.

Recklessness. The Commoner can Grant itself advantage on attack rolls on its turn but attack rolls Made against it Have advantage until the start of its next turn.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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