Medium Humanoid (Any Race), Any Good Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Druidic or Wilderyn)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of the Beastlands. The Commoner has a Beastial Appearance and Gains one or More of the Following Traits:

Speech of Beast and Leaf. The Commoner can Comprehend and Communicate with Beasts and Plants.

Trackers Eye. The Commoner Can see Invisible Creatures and Objects as though they were Invisible.

Trackless. The Commoner Leaves No tracks to indicate where it has Been or where it is Going.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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