Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Druidic or Wilderyn)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Influence of the Beastlands. The Commoner has a Beastial Appearance and Gains one or More of the Following Traits:
Speech of Beast and Leaf. The Commoner can Comprehend and Communicate with Beasts and Plants.
Trackers Eye. The Commoner Can see Invisible Creatures and Objects as though they were Invisible.
Trackless. The Commoner Leaves No tracks to indicate where it has Been or where it is Going.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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