Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Gnomish)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Influence of Bytopia. The Commoner has a Gnomish appearance or looks as tho they have been Created by a Gnome and gains one or Both of the Following Traits:
Phantasmal Dewormer (1/Day). After being in Continuous physical contact with a Tiny Nonmagical Object for 1 Minute the Commoner can Imbue it with one of the Following Properties:
- Light. The Object sheds a Bright light in a 5 Foot radius and dim light for an additional 5 ft
- Sound. The Object Continuously emits the Creatures Choice of Nonverbal Sound that is Perceivable up to 10 ft away.
This Effect lasts for 24 Hours
Sounds of Work. Whenever the Commoner Casts a Spell or Makes a Spell Attack it is accompanied by the faint sound of Tools in Use.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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