Medium Humanoid (Any Race), Any Good Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Gnomish)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of Bytopia. The Commoner has a Gnomish appearance or looks as tho they have been Created by a Gnome and gains one or Both of the Following Traits:

Phantasmal Dewormer (1/Day). After being in Continuous physical contact with a Tiny Nonmagical Object for 1 Minute the Commoner can Imbue it with one of the Following Properties:

  • Light. The Object sheds a Bright light in a 5 Foot radius and dim light for an additional 5 ft
  • Sound. The Object Continuously emits the Creatures Choice of Nonverbal Sound that is Perceivable up to 10 ft away. 

This Effect lasts for 24 Hours

Sounds of Work. Whenever the Commoner Casts a Spell or Makes a Spell Attack it is accompanied by the faint sound of Tools in Use.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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