Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Demodand)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of Carceri. The Commoner Looks as tho they've been Imprisoned underground for extended periods of time and Gains one or Both of the Following Traits:

Burden of Hopelessness. Any Creature that starts it's Turn within 5 ft of the Commoner has its Speed reduced by 10 ft until it's reduced to 0 Hitpoints, Regains Hitpoints, or gains temporary Hitpoints. This reduction never exceeds 10 ft.

Torturous Teleport. Any Creature that Teleports into or out of a Space within 20 ft of the commoner must make a DC 15 Constitution Saving Throw or take 16 (3d10) Force Damage on a Failed save or half as much on a Successful one.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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