Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Influence of Elysium. The Commoner has Flowers Growing From it's Head and smells Faintly of Herbs and Spices, and gains one or Both of the Following Traits:
Hardy Body. The Commoner does not require Food or Water and Cannot gain more than 4 Levels of Exhaustion.
Peaceful Prescence. Creatures that start it's Turn within 5 ft of the commoner have disadvantage on Attack Rolls until they are attacked, take damage, or witness an ally become harmed.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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