Medium Humanoid (Any Race), Neutral Evil
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of Hades. The Commoner has a Four appearance with Grey Features and Has one or more of the Following Traits:

Aura of Gloom. Colors are Muted within 30 ft of the commoner and Other creatures in the area have disadvantage on Charisma Checks and Saving Throws.

Extinguish Light. Nonmagical Flames within 10 ft of the commoner are Extinguished.

Larval Rebirth. When the Commoner Dies it Reforms in Hades 1d10 days later as a Larva.

Shadowy Form. Whenever the Commoner is fully in Darkness or Dim light it becomes Semi Incorporeal and Gains Resistance to Bludgeoning, Piercing, or Slashing Damage. If the Commoner takes Radiant Damage this trait is suppressed for 1 Hour.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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