Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Gith or Slaad)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of Limbo. The Commoners appearance shifts daily at Dawn and gains one or More of the Following Traits:

Chaotic Magic. The Commoner can cast Thaumaturgy but And effect happens at random (Charisma is it's Spellcasting Ability).

Churning Chaos. When the Commoner scores a Critical Hit or Suffers a Critical Hit it rolls a d6 and one of the Following effects Occurs:

  • 1-2 Melting Terrain. For 1 Minute the Ground within 20 feet of the commoner becomes Mud like Difficult Terrain.
  • 3-4 Miraculous Resistance. The Commoner gains temporary Hitpoints Equal to half the damage dealt by the Critical Hit.
  • 5-6 Disrupt Gravity. Each Creature within 20 ft of the Commoner must succeed on a DC 15 Constitution Saving throw or rise vertically 20 ft in the air and remain suspended in this way for 1 minute, While suspended this way the Creatures are Restrained.

Hidden Slaad. When the Commoner Dies a Slaad Tadpole bursts from it's Chest.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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