Medium Humanoid (Any Race), Lawful Neutral
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Modron)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of Mechanus. The Commoner Gains a Metallic Sheen and Gains one of Both of the Following Traits:

Lightning Rod. Lightning Damage cannot reduce the commoner to less than 1 Hitpoint and whenever the commoner takes Lightning damage one creature within 5 ft of it takes half as much Damage.

Structural Repair (1/Day). After being in continuous Physical Contact with a Nonmagical Object for 1 Minute the Commoner can Magically Repair the object as though it had cast Mending on it.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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