Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Modron)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Influence of Mechanus. The Commoner Gains a Metallic Sheen and Gains one of Both of the Following Traits:
Lightning Rod. Lightning Damage cannot reduce the commoner to less than 1 Hitpoint and whenever the commoner takes Lightning damage one creature within 5 ft of it takes half as much Damage.
Structural Repair (1/Day). After being in continuous Physical Contact with a Nonmagical Object for 1 Minute the Commoner can Magically Repair the object as though it had cast Mending on it.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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