Split. When the aoa sphere takes 20 slashing damage or more it spawns an aoa droplet that appears and goes directly after the aoa sphere's turn.
Reflective spell resistance. The Aoa sphere has advantage on saving throws against spells and other magical effects and if they make the save the spell is reflected back onto the caster.
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Innate Spellcasting. The aoa sphere’s innate spellcasting ability is wisdom. It can innately cast the following spell, requiring no material components:
At will: detect magic
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 1) bludgeoning damage and any spell effects on the target or any spells they are concentrating on are dispelled.
Description
Aoa are found floating around the Astral Plane and Ethereal Plane, seeking out large amounts of magic. They are most common at the borders of two or more planes, where the clashing of two magical energies create maelstroms. Aoa resemble huge blobs of quicksilver that float above the surface of whatever environment that are found in. Tiny orbs that separate and reabsorb at random surround them. The surface of an aoa is mirrorlike and reflects all light, making it very easy to spot in daylight.
Aoa move slowly, bobbing lazy in the air. They become agitated and excited when they sense magic. Once they sense magic being cast, aoa will fly about crazily, trying to get in the way of magical blasts and touch magic items. They would be considered little more than annoying pests, if it was not for their erratic behavior and danger toward magic items. Aoa can be summoned and are often used as guardians, appeased by low amounts of magic that keeps them content. Aoa do not speak and do not seem to understand any languages.
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