Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Celestial)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Influence of Mount Celestia. The commoner has angelic Features and Gains one or Both of the following traits:
Healing Orb. When the Commoner Dies it's Body releases and Orb that hovers in Place for 1 Minute. Any Good aligned Creature that starts it's turn within 5 ft of the orb regains 1d6 Hitpoints
Light. The Commoner sheds bright light in a 10 ft radius of it and dim light for an 10 ft, the Commoner can use a Bonus action to suppress the Light or make it return, the Light goes out if it dies.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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