Medium Humanoid (Any Race), Lawful Good
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Celestial)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of Mount Celestia. The commoner has angelic Features and Gains one or Both of the following traits:

Healing Orb. When the Commoner Dies it's Body releases and Orb that hovers in Place for 1 Minute. Any Good aligned Creature that starts it's turn within 5 ft of the orb regains 1d6 Hitpoints

Light. The Commoner sheds bright light in a 10 ft radius of it and dim light for an 10 ft, the Commoner can use a Bonus action to suppress the Light or make it return, the Light goes out if it dies.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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