Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Infernal)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Influence of the Nine Hells. The Commoner has Devilish Features and Gains 1 or Both of the Following Traits:
Flames if the Nine. When the Commoner Deals Bludgeoning, Piercing, or Slashing Damage it can choose to Deal Fire Damage Instead.
Viper Nest. when the commoner Dies its body disgorges a Swarm of Poisonous Snakes in the same space.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning or Fire damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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