Medium Humanoid (Any Race), Lawful Evil
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Infernal)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of the Nine Hells. The Commoner has Devilish Features and Gains 1 or Both of the Following Traits:

Flames if the Nine. When the Commoner Deals Bludgeoning, Piercing, or Slashing Damage it can choose to Deal Fire Damage Instead.

Viper Nest. when the commoner Dies its body disgorges a Swarm of Poisonous Snakes in the same space.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning or Fire damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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