Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of Pandemonium. Tbe Commoner appears as tho it's been exposed to cold air for extended Periods of Time and has one or both of the Following Traits. 

Hindering Winds. Any Creature that enters a space within 20 ft of the commoner has its Flying speed halved at the start of its next turn.

Wailing Screams. Whenever the Commoner Casts a spell or makes a Spell Attack it is accompanied by the Faint sound of Crying.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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