Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Giant)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Influence of Ysgard. The Commoner has a Muscular appearance and gains one or Both of the Following Traits:

Warriors Wrath. The Commoner has advantage on Melee attack rolls against a Target missing at least half it's Hitpoints.

Ysgardian Stand (2/Day). If the Commoner is Prone at the start of its turn it can end the Prone condition on itself and standup without expending any Movement. The commoner cannot use this trait while Incapacitated.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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