Medium Humanoid (Dragonborn), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Acid
Senses Passive Perception 10
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Foul Tolerance. The Commoner can drink Contaminated water without suffering ill effects, additionally The commoner has advantage on Constitution Saving throws Against Ingested Poisons.

Water Dweller. The Commoner can Breathe in Air or Water.

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Visceral Acid. The Commoner Casts Acid Splash (Charisma is it's Spellcasting Ability).

Breath Weapon (1/Day). The Dragonborn Forces all Creatures in a 5 by 30 ft line to make a DC 10 Dexterity Saving throw or take 7 (2d6) Acid damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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