Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft., Swim 30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Damage Resistances
Acid
Senses
Passive Perception 10
Languages
Common, Draconic
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Foul Tolerance. The Commoner can drink Contaminated water without suffering ill effects, additionally The commoner has advantage on Constitution Saving throws Against Ingested Poisons.
Water Dweller. The Commoner can Breathe in Air or Water.
Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Visceral Acid. The Commoner Casts Acid Splash (Charisma is it's Spellcasting Ability).
Breath Weapon (1/Day). The Dragonborn Forces all Creatures in a 5 by 30 ft line to make a DC 10 Dexterity Saving throw or take 7 (2d6) Acid damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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