Large Fiend (Devil), Chaotic Evil
AC 18 Natural Armor    Initiative +5 (15)
HP 125 (12d12 + 30)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 12 +1 +1
CON 15 +2 +5
Mod Save
INT 16 +3 +3
WIS 15 +2 +5
CHA 15 +2 +5
Skills Deception +0
Resistances Bludgeoning and Piercing from nonmagical attacks, Acid
Immunities Fire; Charmed, Frightened
Senses Truesight; Passive Perception 14
Languages Abyssal
CR 8 (XP 3,900; PB +3)
Traits

Fire Aura. the Cacodemon has a fire aura. when a creature start's it's turn within 5 ft of the Cacodemon, the creature takes 1D6 fire damage

Spellcasting. The Cacodemon spellcasting ability is inteligens. spell save DC 15. +5 to hit with spell attacks. The Cacodemon has following spells prepared:

At will: Acid Splash, Bane

(2 slots): Blindness/Deafness

 

Actions

Multi Attack. the cacodemon makes 2 bite attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 18 (2d8 + 5) piercing damage.

Bile Spew. Ranged Weapon Attack: +7 to hit, range 10/120 ft., 1 target. Hit: 23 (3d10 + 5) radiant damage.

Bonus Actions

Summon Fiend:   The Cacodemon summon a imp

Catapult: the Cacodemon youse the Catapult spell

Reactions

Counterspell. the Cacodemon youse counterspell (1 charge per turn).

Description

"The Cacodemon looks like a flying ball with very sharp teeth, watch out because it can hit you from a distance." - Volo

The Cacodemon is one of the minions of Hell. the goal of its life is to satisfy the higher power that created it.
it is used as a weapon or to protect valuable objects.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/27/2025 9:22:28 AM
9
1
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Coming Soon
2/27/2025 10:16:22 AM
8
1
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Coming Soon

Monster Tags: Devil

Habitat: Any

MapalDanielNielsenOhayon

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