Medium Fey, Any Alignment
AC 15 (natural armour)    Initiative +3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
Mod Save
STR 13 +1 +1
DEX 17 +3 +3
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 20 +5 +8
CHA 12 +1 +1
Skills Animal Handling +11, History +7, Medicine +8, Nature +7, Perception +8
Immunities Blinded, Charmed, Restrained
Senses Passive Perception 18
Languages Druidic, Elvish, Sylvan
CR 6 (XP 2,300; PB +3)
Traits

Spellcasting. The Ancient Dryad is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). They have the following Druid spells prepared:

Cantrips (At Will): druidcraftshillelaghdancing lights (C)

1st level (4 slots): faerie fire (C), thunderwave (2d8 damage), fog cloud (C), goodberry

2nd level (3 slots): animal messenger, heat metal (2d8 damage) (C), enhance ability (C), barkskin (C)

3rd level (3 slots): plant growthdispel magic, erupting earth

4th level (3 slots): confusion (C), hallucinatory terrainlocate creature (C), grasping vine (C)

5th level (2 slots): mass cure woundsgreater restoration, Insect Plague (C), Conjure Elemental (C)

6th level (1 slot): wall of thorns (C)

 

Tree Stride. Once in their turn, the Ancient Dryad can use 10 feet of their movement to step magically into a living tree within their reach and emerge from another living tree within 60 feet of the first one, appearing in an unoccupied space within 5 feet of the second tree. Both trees much be Large or bigger.

Speak with Beasts and Plants. The Ancient Dryad can communicate with beasts and plants as if they shared a language.

Magic Resistance. The Ancient Dryad has advantage on saving throws against spells and other magical effects.

Actions

Vine Strike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage. The target is grappled (escape DC 14) if the Ancient Druid isn't already grappling 2 creatures. Until the grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of their turns. The Ancient Druid can grapple up to two creatures at the same time

Legendary Actions

The Ancient Dryad can take 3 Legendary actions, choosing from the options below. Only one Legendary action option can be used at a time and only at the end of another creatures turn. The Ancient Dryad regains spent Legendary actions at the start of their turn.

Attack. The Ancient Dryad makes one attack

Spell (2 actions). The Ancient Dryad casts one spell

Description

Ancient Dryads are the leaders of the Yv'anda clan. Throughout their long lives they have amassed great knowledge and power. While in the long past, they were mere members of the Yv’anda clan, now they are beings that surpassed the boundaries of their weak flesh. After a lifetime of protecting nature, they have become one with it as spirits commanding nature itself. With their magic, they can freely control plants and communicate with animals. Entangling enemies with tree roots, blocking their paths, or protecting allies with sudden vine overgrowth is but the gist of what they are capable of. What's worse, it is not limited to their surroundings. So, as long as you are in their forests, you will not be able to escape from their grasp as the path will change, and the watchful eyes of forest creatures will follow you. Although their magical prowess and centuries of experience make them a threat on their own, they hardly ever work alone. Most of the time, you can see them as commanders of younger Dryad scouts or other formations. Truly, not the kind of beings you want as enemies.

Previous Versions

Name Date Modified Views Adds Version Actions
2/27/2025 11:26:27 AM
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Coming Soon

Monster Tags: fey

Habitat: Forest

Andybastman

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