| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +3 |
| DEX | 14 | +2 | +5 |
| CON | 17 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 12 | +1 | +1 |
| CHA | 16 | +3 | +3 |
Soul Ash Robe (2/day). The Corrupted Mage has a mage armor automatically cast on themself. If the Corrupted Mage fails a saving throw, they can choose to succeed instead, by directing the energy from the attack or magic into their robe. The first time it happens, the Corrupted Mage loses the Mage Armors protection. On the second use, they take 11 (2d10 damage) necrotic damage.
Spellcasting. The Corrupted Mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). They have the following spells prepared:
Cantrips (At Will): eldritch blast, light, mage hand
1st level (4 slots): detect magic, magic missile, shield
2nd level (3 slots): acid arrow, barkskin
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cloudkill
Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Leadership. The Corrupted Magecan utter a special command or warning whenever a nonhostile creature that they can see within 60 feet makes an attack roll or a saving throw.The creature can add a d4 to its roll. The creature can benefit only from one Leadership die at a time. This effect ends if the Corrupted Mage is incapacitated.
Bringing Bad Luck. The Corrupted Mage can utter a curse whenever a nonhostile creature that they can see within 60 feet is being attacked and target the curse at the attacker. The target needs to subtract a d4 from its roll. A creature can be affected by only on such effect at a time.
Description
Many young and brilliant mages with a thirst for power found themselves ensnared by the temptations of Chaos. Eager to wield dark magic and attain unimaginable might, they fell victim to the allure of the Disciples. As they delved deeper into the forbidden arcane, their once noble intentions twisted into malevolence. They wield the dark arts with an understanding of both the destructive and the manipulative aspects of magic. Their combat strategies are often characterized by an amalgamation of spells from both their previous countries and the ones they learned from their new friends—curses and strange enchantments. Overall, it makes them unpredictable and deadly on the battlefield.
Previous Versions
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2/27/2025 11:40:57 AM
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