| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 12 | +1 | +1 |
| CHA | 20 | +5 | +5 |
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Eyes of the Dark: Alastair can see in darkness, both magical and non-magical, as if it were bright light.
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Hound of Ill Omen: Once per long rest, Alastair can summon a shadowy hound to track and harass a target of his choosing.
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Mystic Arcanum: Alastair has access to powerful spells such as Dominate Person, Greater Invisibility, and Finger of Death.
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Shapechanger: As a bonus action, Alastair can change his appearance or revert to his true form. He can’t duplicate the appearance of a creature he’s never seen, and he reverts to his true form if he dies.
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Shadow Magic: Alastair wields powerful shadow-based spells, allowing him to manipulate darkness and fear to his advantage.
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Eldritch Invocations: As a Warlock, he has access to eldritch powers granted by an ancient and malevolent force.
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Multiattack: Alastair can make two attacks with his shadowy claws.
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Shadowy Claws: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) necrotic damage.
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Eldritch Blast: Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 10 (1d10 + 6) force damage.
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Fearful Glare: Alastair targets one creature he can see within 30 feet. The target must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if Alastair is within line of sight, ending the effect on itself on a success.
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Dark Binding (Recharge 5-6): Alastair casts Hold Person at 5th level. Each creature of his choice that he can see within 30 feet must succeed on a DC 18 Wisdom saving throw or be paralyzed for 1 minute. At the end of each of its turns, the paralyzed target can make another Wisdom saving throw. On a success, the effect ends on the target.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
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Shadow Step: Alastair can teleport up to 60 feet to an unoccupied space he can see.
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Nightmare Visions: Alastair can force a creature within 30 feet to make a Wisdom saving throw (DC 18) or be frightened for 1 minute.
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Dark Rejuvenation: Alastair can regain 20 hit points by absorbing shadows around him.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Alastair Black, secretly a Watcher, is the architect of the Slasherverse and the Nightmare Blight.
He joined the Council under the guise of a mysterious sorcerer, manipulating events to further his dark agenda.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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