Medium Humanoid (Orc), Neutral Good
Armor Class 18 Natural Armor
Hit Points 66 (6d8 + 18)
Speed 45 ft.
STR
8 (-1)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws DEX +7, WIS +6
Skills Intimidation +4, Perception +6, Performance +4
Gear Wraps of Unarmed Prowess(rare), Bag of Holding, Ring of protection
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ki: Urzorg has 6 Ki points that can be spent to do one of the following 

Flurry of blows: When Urzog attacks on their turn they can spend a ki point to make two additional attacks as a bonus action and gain the effect of the disengage action +10 feet to their movement until the end of the turn.

Aggressive. As a bonus action, Urzog can move up to its speed toward a hostile creature it can see.

Steel crusher: when Urzag lands a critical hit on a creature wearing armor the armor becomes damaged until you get someone with proficiency with blacksmith tools to spend a day fixing it while wearing damaged armor the creature armor class is reduced by 1.

Unarmored Movement: While Urzag isn't wearing armor his speed increases by 15 Feet

Leap to your feet: When prone Urzog only uses 5 feet to stand up.

Ki-empowered strike: Urzog's Unarmed Strikes count as magical.

Actions

Urzag makes two unarmed strikes on his turn.

 

Unarmed Strike: 1D6+7 Blugeoning

 

 

Reactions

Sentinel: Urzrog ignores the disengage action, when he hits a creature during its turn it stops moving and its movement becomes zero until its next turn.

Deflect missile: When Urzrog is hit by a ranged weapon attack he can use his creation to reduce the damage by 1D10+7.

Redirect attack: When a creature misses a melee attack against Urzog he can spend a ki point to make it hit a creature other than him or the attacker.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwamp

hugginhcrimson

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