Medium Undead, Any Alignment
AC 13    Initiative +2 (12)
HP 54 (12d8)
Speed 0 ft., Fly 40 ft. (hover)
Mod Save
STR 6 −2 −2
DEX 14 +2 +2
CON 11 +0 +0
Mod Save
INT 11 +0 +0
WIS 14 +2 +2
CHA 17 +3 +3
Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft.; Passive Perception 12
Languages any languages it knew in life
CR 4 (XP 1,100; PB +2)
Traits

 

Incorporeal. The Banshee can move through other creatures and objects as if they were in difficult terrain. It takes 6 (1d12) force damage if it ends its turn inside an object.

Night Shift. The Banshee enters the Material Realm from the Ethereal Plane at night. It can't affect or be affected by anything while in the Ethereal Plane.

Actions

Multiattack. The Banshee makes two Banshee Touch attacks, one of which can be replaced with a Visage attack.

BansheeTouch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

Visage. Each Living creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 2 minutes. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.

Description

Banshees, the harbingers of dread in the dark realms. Concealed within the guise of a common female spirit, they pose a mortal threat to those who fail to discern their true nature in time.
Banshees are among the most horrifying entities that roam the lands. Their dangerousness lies in their deceptive appearance, as they can guise themselves as common female spirits. They can truly pose a mortal threat to those who fail to discern their true nature in time. The resonance of their bone-chilling screams renders even the stout-hearted vulnerable, making them easy prey.
These spectral entities thrive on the sorrows of the departed souls. Their strength burgeons in proportion to the depth of suffering, initially presenting an unassuming visage akin to an ordinary spirit. However, this likeness is swiftly dispelled, revealing the ominous reality that lurks beneath.
Banshee encounters often happen in locations steeped in tragedy. They appear solitary in nature, but the scale of a calamity can influence their numbers, with larger tragedies correlating to a heightened amount of them. Manifesting as translucent female spirits, they easily deceive from a distance, their ethereal forms hovering mere inches above the ground.
Possessed by a malevolence born from trauma, Banshees exhibit extreme aggression toward any intruders within their designated territory, especially the living ones. Banshees are confined to specific locations, providing an opportunity for evasion. Entering their territory triggers their relentless pursuit.
The haunting wail emitted by a Banshee, once in close proximity to its prey, is a mournful symphony that pierces the very soul. The intensity of this sound, unbearable to the living, induces unconsciousness in most creatures after mere seconds. The proximity of the Banshee magnifies this effect, ensuring the dire consequences of its wail. Operating exclusively under the cover of darkness, Banshees are creatures of the night. Their existence remains elusive during the day, rendering them undetectable in the light of the sun.
Widespread throughout the whole Deuslair, Banshees lurk in every corner, drawn to the remnants of devastation. Burned villages, long-forgotten battlefields, and the whispers of malevolent deeds serve as beacons for their presence. Should you chance upon such ominous signs, be forewarned and prepare to face the relentless terror that is the Banshee.

Habitat: GrasslandPlanar (Shadowfell)SwampUrban

Andybastman

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