Medium Monstrosity, Unaligned
AC 13 (natural armor)    Initiative −1 (9)
HP 71 (11d8 + 22)
Speed 20 ft.
Mod Save
STR 16 +3 +3
DEX 8 −1 −1
CON 15 +2 +2
Mod Save
INT 2 −4 −4
WIS 8 −1 −1
CHA 7 −2 −2
Immunities Blinded
Senses Blindsight 60 ft.; Passive Perception 9
Languages --
CR 3 (XP 700; PB +2)
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

Reactions

Petrifying Gaze. When a creature within 30 feet of the Basilisk misses them with an attack, it must make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

Description

Making eye contact with a dangerous beast is the last thing you want to do, doubly so if that beast is a Basilisk. Once a part of you has been turned to stone, there’s no getting away from this terrifying beast.
The Basilisks were among the numerous creatures that underwent monstrification due to the influence of the Eternal Empire and that developed new traits. These reptile-like beings have reinforced scales, and their gaze can temporarily turn others into stone. This ability has caused Basilisks to develop poor eyesight, which is why they rely on other senses to find their prey. Objects turned to stone eventually return to their original form, and Basilisks use this to their advantage. Their strong jaws allow them to devour stone and break it down, after which the prey is returned to its original form, and the raw nutrients are absorbed.
Basilisk’s eye is a valuable ingredient and has many uses, from rituals to potions to curses. Both the Lamia and the forces of Chaos that reside in the Desert of Kartagis often hunt these creatures for their eyes. Some confident adventurers also venture into the desert in order to hunt them, although not many make it back.

Habitat: Desert

Andybastman

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