Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Damage Resistances
Lightning
Senses
Passive Perception 10
Languages
Common, Draconic
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Enduring Combatant. The Commoner has advantage on Constitution Checks and Saving Throws against Effects that would give it Exhaustion.
Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Lightning Latch. The Commoner Casts Shocking Grasp (Charisma is it's Spellcasting Ability).
Desert Delver. The Commoner can dig up to 5 ft of Loose Earth, Excavating it and depositing it 5 ft away from itself.
Breath Weapon (1/Day). The Dragonborn Forces all Creatures in a 5 by 30 ft line to make a DC 10 Dexterity or Saving throw or take 7 (2d6) Lightning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments