Medium Humanoid (Dragonborn), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Lightning
Senses Passive Perception 10
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Enduring Combatant. The Commoner has advantage on Constitution Checks and Saving Throws against Effects that would give it Exhaustion.

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Lightning Latch. The Commoner Casts Shocking Grasp (Charisma is it's Spellcasting Ability).

Desert Delver. The Commoner can dig up to 5 ft of Loose Earth, Excavating it and depositing it 5 ft away from itself.

Breath Weapon (1/Day). The Dragonborn Forces all Creatures in a 5 by 30 ft line to make a DC 10 Dexterity or Saving throw or take 7 (2d6) Lightning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

Comments

Posts Quoted:
Reply
Clear All Quotes