Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft., Climb 30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Damage Resistances
Acid
Senses
Passive Perception 10
Languages
Common, Draconic
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Crafty. The Commoner has advantage on Dexterity (Sleight of Hand) Checks made to conceal Objects, as well as Charisma made to convince creatures of how much money you have or the Monetary Value of an object.
Rock Climber. The Commoner can Climb a Surface made of Earth or Stone even without handholds, without having to make an ability check.
Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Breath Weapon (1/Day). The Dragonborn Forces all Creatures in a 5 by 30 ft line to make a DC 10 Dexterity Saving throw or take 7 (2d6) Acid damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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