Medium Humanoid (Dragonborn), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Acid
Senses Passive Perception 10
Languages Common, Draconic
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Crafty. The Commoner has advantage on Dexterity (Sleight of Hand) Checks made to conceal Objects, as well as Charisma made to convince creatures of how much money you have or the Monetary Value of an object.

Rock Climber. The Commoner can Climb a Surface made of Earth or Stone even without handholds, without having to make an ability check.

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Breath Weapon (1/Day). The Dragonborn Forces all Creatures in a 5 by 30 ft line to make a DC 10 Dexterity Saving throw or take 7 (2d6) Acid damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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