Amphibious. bliobdoolpoolp can breath air and water
slippery. bliobdoolpoolp has advantage on ability checks and saving throws made to escape grapples
Spellcasting. Blibdoolpoolp is a 7-level spellcaster. Its spellcasting ability is wisdom (spell save DC #, +# to hit with spell attacks). Blibdoolpoolp has the following clinic and wizard spells prepared:
Cantrips (at will): booming blade, frostbite , and shape water
1st level (5 slots): fog cloud, shield, , mage armor, thunderwave, and create or distroy water
2st level (4 slots): aid, silence, zone of truth, and blur
3st level (4 slots): blink, counterspell, gaseous form, and glyph of warding
4st level (4 slots): banishment, dimension door, control water, and ice storm
5st level (4 slots): scrying, dream, cone of cold, and bigby's hand
6st level (2 slots): ture seeing, chain lightning
7st level (2 slots): teleport, plane shift (self only)
8st level (2 slots): control weather, antimagic field
9st level (2 slots): mass polymorph (fish, crabs, and ells only) foresight
queen of the kou-tou. blibdoolpoolp summons 4d4 Kou-tou
claw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: # (2d10 + 5) slashing damage.
Tentacal. Melee Weapon Attack: +10 to hit, reach 35 ft., 1 target. Hit: # (3d8 + 5) bludgeoning damage and the target is grappled (escape DC) while grappled the target is restrained, bliobdoolpoolp can use 8 tentacals
water jet. Ranged Weapon Attack: +10 to hit, range 100/200 ft., 1 target. Hit: # (2d8 + 5) bludgeoning damage adding (2d6 + 3) cold damage
ink cloud. a 50 ft radius cloud of ink extends all around blibdoolpoolp if in water, all in who start thare turn in the ink must make a DC 19 con saving throw or be blinded for 3 minutes and all within 10 ft of the inky water must make the same save
sea mother. bliobdoolpoolp summons 2d4 giant octopuses or 5d4 swarms of quipsters
inky blood. if bliobdoolpoolp takes 35 slashing or piercing damage in one turn all within 10 ft of her must make a DC 17 con saving throw or be blinded for 1 minutes
Enter the description for how legendary actions work for your monster here.
Tentacle (Costs 1 Actions). bliobdoolpoolp makes a tentacle attack
claw (Costs 1 Actions). bliobdoolpoolp makes a claw attack
water jet (Costs 1 Actions). bliobdoolpoolp makes a water jet attack
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 20 (losing initiative ties), bliobdoolpoolp takes a lair action to cause one of the following effects; bliobdoolpoolp can’t use the same effect two rounds in a row:
- bliobdoolpoolp pulls 2d4 sea hags from the feywild
- a 20 ft wide whirlpool appears within 30 ft of bliobdoolpoolp all who start thare turn in it must make a DC 18 str saving throw or be pulled into the plane of water
Regional Effects
The region containing bliobdoolpoolp’s lair is filed with magic, which creates one or more of the following effects:
- Aquatic creatures within 12 miles of the lair that have an intelligence are charmed by blibdoolpoolp and aggressive toward intruders in the area and act as blibdoolpoolp's eyes and ears
- 5 inch thick slime covers the area within 10 miles of the lair slowing you be 10 ft
If bliobdoolpoolp dies, these effects fade over the course of 5d6 days.
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