Huge Monstrosity, Chaotic Evil
Armor Class 25 natural armor
Hit Points 450 (20d20)
Speed 35 ft., Swim 120 ft.
STR
28 (+9)
DEX
30 (+10)
CON
29 (+9)
INT
27 (+8)
WIS
30 (+10)
CHA
25 (+7)
Saving Throws DEX +18, CON +17, WIS +18
Skills Arcana +10, Deception +15, Sleight of Hand +25
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid, Cold, Lightning
Senses Blindsight 85 ft, Darkvision 200 ft, Truesight 35 ft, Passive Perception 25
Languages Abyssal, Aquan, Common, Primordial, Undercommon
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Amphibious. bliobdoolpoolp can breath air and water

slippery. bliobdoolpoolp has advantage on ability checks and saving throws made to escape grapples

Spellcasting. Blibdoolpoolp is a 7-level spellcaster. Its spellcasting ability is wisdom (spell save DC #, +# to hit with spell attacks). Blibdoolpoolp has the following clinic and wizard spells prepared:
Cantrips (at will): booming blade, frostbite , and shape water
1st level (5 slots): fog cloud, shield, , mage armor, thunderwave, and create or distroy water

2st level (4 slots): aid, silence, zone of truth, and blur

3st level (4 slots): blink, counterspell, gaseous form, and glyph of warding

4st level (4 slots): banishment, dimension door, control water, and ice storm

5st level (4 slots): scrying, dream, cone of cold, and bigby's hand

6st level (2 slots): ture seeing, chain lightning

7st level (2 slots): teleport, plane shift (self only)

8st level (2 slots): control weather, antimagic field

9st level (2 slots): mass polymorph (fish, crabs, and ells only) foresight

 

Actions

queen of the kou-tou. blibdoolpoolp summons 4d4 Kou-tou

claw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: # (2d10 + 5) slashing damage.

Tentacal. Melee Weapon Attack: +10 to hit, reach 35 ft., 1 target. Hit: # (3d8 + 5) bludgeoning damage and the target is grappled (escape DC) while grappled the target is restrained, bliobdoolpoolp can use 8 tentacals

water jet. Ranged Weapon Attack: +10 to hit, range 100/200 ft., 1 target. Hit: # (2d8 + 5) bludgeoning damage adding (2d6 + 3) cold damage

Bonus Actions

ink cloud. a 50 ft radius cloud of ink extends all around blibdoolpoolp if in water, all in who start thare turn in the ink must make a DC 19 con saving throw or be blinded for 3 minutes and all within 10 ft of the inky water must make the same save

sea mother. bliobdoolpoolp summons 2d4 giant octopuses or 5d4 swarms of quipsters

Reactions

inky blood. if bliobdoolpoolp takes 35 slashing or piercing damage in one turn all within 10 ft of her must make a  DC 17 con saving throw or be blinded for 1 minutes

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Tentacle (Costs 1 Actions). bliobdoolpoolp makes a tentacle attack

claw (Costs 1 Actions). bliobdoolpoolp makes a claw attack

water jet (Costs 1 Actions).  bliobdoolpoolp makes a water jet attack

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 20 (losing initiative ties), bliobdoolpoolp takes a lair action to cause one of the following effects; bliobdoolpoolp can’t use the same effect two rounds in a row:

  • bliobdoolpoolp pulls 2d4 sea hags from the feywild
  • a 20 ft wide whirlpool appears within 30 ft of bliobdoolpoolp all who start thare turn in it must make a DC 18 str saving throw or be pulled into the plane of water

Regional Effects

The region containing bliobdoolpoolp’s lair is filed with magic, which creates one or more of the following effects:

  •   Aquatic creatures within 12 miles of the lair that have an intelligence are charmed by blibdoolpoolp  and aggressive toward intruders in the area and act as blibdoolpoolp's eyes and ears
  • 5 inch thick slime covers the area within 10 miles of the lair slowing you be 10 ft

If bliobdoolpoolp dies, these effects fade over the course of 5d6 days.

Habitat: Planar (Elemental Plane of Water)

Treedy11

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