Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
13 (+1)
Skills Arcana +3, Deception +4, Perception +2, Persuasion +4
Senses Darkvision, Passive Perception 12
Languages Common, Deep Speech, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened and can't be put to sleep.

Spellcasting. The cultist is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The cultist has the following spells prepared:

Cantrips (at will): minor hemorrhage, chill touch, expelliarmus

1st level (4 slots): command, inflict wounds, sleep

2nd level (3 slots): hold person, crown of madness

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

Balasar369

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