Huge Beast
AC 15 Natural Armor    Initiative +4 (14)
HP 82 (11d12 + 11)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 15 +2 +2
DEX 18 +4 +4
CON 13 +1 +1
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 5 −3 −3
Skills Perception +4, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits

Spine Cloud. When a creature ends its turn within 15 feet of the Cactarantula or enters that area for the first time on a turn, it must make a DC 12 Constitution saving throw or take 1d4 piercing damage, taking half on a success.

Actions

Multiattack. The Cactarantula makes 2 spike shot attacks.

Spike Shot. Ranged Weapon Attack: +6 to hit, range 80/320 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage.

Description

Originating from Thunder Junction, a version of the material plane completely comprised of desert, a cactarantula is a massive cactus tarantula that uses its barbs to catch flying prey, and like its nonmagical counterparts, its barbs can break off easily, creating a cloud around it to damage closer creatures.

Monster Tags: plant

SnivTheKobold

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