AC
15
Natural Armor
Initiative
+4 (14)
HP
82
(11d12 + 11)
Speed
30 ft., Climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 18 | +4 | +4 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 5 | −3 | −3 |
Skills
Perception +4, Stealth +7
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
None
CR
2 (XP 450; PB +2)
Traits
Spine Cloud. When a creature ends its turn within 15 feet of the Cactarantula or enters that area for the first time on a turn, it must make a DC 12 Constitution saving throw or take 1d4 piercing damage, taking half on a success.
Actions
Multiattack. The Cactarantula makes 2 spike shot attacks.
Spike Shot. Ranged Weapon Attack: +6 to hit, range 80/320 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage.
Description
Originating from Thunder Junction, a version of the material plane completely comprised of desert, a cactarantula is a massive cactus tarantula that uses its barbs to catch flying prey, and like its nonmagical counterparts, its barbs can break off easily, creating a cloud around it to damage closer creatures.
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