Medium Beast, Chaotic Evil
AC 16 (natural armor)    Initiative +3 (13)
HP 105 (14d8 + 42)
Speed 15 ft., Fly 60 ft.
Mod Save
STR 14 +2 +2
DEX 16 +3 +6
CON 17 +3 +3
Mod Save
INT 14 +2 +2
WIS 11 +0 +0
CHA 10 +0 +0
Skills Acrobatics +6, Perception +6, Stealth +6, Survival +3
Resistances Necrotic, Poison
Immunities Frightened, Prone
Senses Blindsight 60 ft.; Passive Perception 16
Languages Common - understands
CR 6 (XP 2,300; PB +3)
Traits

Absolute Control. The Azath can command any Azath Nymph within 120 feet of it using ultrasounds.

Herald of Plague. The area affected by this aura is filled with swarming and biting mosquitoes, flies, and other bugs. If a creature that has taken damage this round ends its turn within this area, it must succeed on a DC 14 Constitution saving throw, taking 11 (2d10) piercing damage on a failed save or half as much damage on a successful one.

Actions

Multiattack. The Azath makes two Bite attacks, one of which can be replaced with a Acid Spit attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Acid Spit. Ranged Weapon Attack: +6 to hit, range 60/90 ft., one target. Hit: 7 (2d6) acid damage.

Reactions

Absolute Obedience. Whenever damage is about to reduce the Azath to 0 Hit Points, if there are any Azath Nymphs within 10 feet of it, the Azath can use its reaction to make the Nymph take the damage instead

Legendary Actions

The Azath can take 2 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
only at the end of another creature's turn. The Azath regains spent
legendary actions at the start of its turn.


Attack Command. The Azath chooses an Azath Nymph and then
commands it to attack one target. The chosen Nymph immediately
performs this attack with advantage outside of its turn. After the
attack, no matter if it succeeds or not, the chosen Azath Nymph gains
disadvantage on its next saving throw.


Fly and Bite. The Azath performs the Dash action while flying and
attacks one target on the path of its flight with the Bite attack.

Marking. The Azath spits at one target. Make a Ranged Weapon Attack: +6 to hit, range 60/90 ft., one target. On a hit, the target is marked with a smell attracting other Azath and starts to emit the Herald of Plague aura within 30 feet. The target is also affected by this aura.

Acid Barrage (Costs 2 Legendary actions). The Azath makes a barrage of Acid Spits, and performs 3 attacks using the Acid Spit attack.

Description

The Heralds of Plague are an ancient and insidious flying race originating from a distant realm. The details of their origins remain shrouded in mystery, but wherever they emerge, devastation inevitably follows. These creatures are only bringing ruin, turning thriving worlds into desolate wastelands.
The ruin follows. They are a primeval race called Azath. While their bodies are covered with feathers, their anatomy is closer to the insects. By the looks of their bizarre bodies, it is not hard to guess that their world cannot be similar to ours.
The Heralds of Plague display an unsettling adaptability to various environments. They are notorious for infiltrating and conquering a wide range of habitats. Their capacity to thrive in both arid deserts and lush, fertile lands is a testament to their uncanny resilience. The only thing they truly need is food. They are drawn to places teeming with life, where they can freely feed their “children.”
Their life cycle is a grim spectacle. It commences within the pits of flesh. Adult Azaths gather all the dead bodies they can find and then lay eggs among them. After several days, when the flesh begins to rot, the eggs hatch, and Azath Nymphs crawl out from them. These disgusting creatures are carrion eaters and are fully obedient to their parents. The Nymphs are always hungry, seeking their next meal to gather enough nutrients and energy for their metamorphosis into adult Azaths. Meanwhile, the adults seem to barely eat at all. They often stop their children's feasts and drive them out from the pits to use for their own goals. Like conquering some city or massacring an army. Some of the younglings die, but the adults do not seem to care as much as they are commanding enormous hordes of their younglings.
In essence, the Heralds of Plague are an insectoid scourge that heralds nothing but ruin. Their ability to adapt to diverse environments, coupled with their relentless life cycle and swarm tactics, makes them a formidable and unwavering force of destruction that leaves nothing but desolation in its wake.

Habitat: DesertForestMountainSwamp

Andybastman

Comments

Posts Quoted:
Reply
Clear All Quotes