Small Beast, Chaotic Evil
AC 14 (natural armor)    Initiative +3 (13)
HP 39 (6d6 + 18)
Speed 15 ft., Fly 45 ft.
Mod Save
STR 12 +1 +1
DEX 16 +3 +5
CON 16 +3 +3
Mod Save
INT 6 −2 −2
WIS 10 +0 +0
CHA 7 −2 −2
Skills Acrobatics +5, Perception +4, Stealth +5, Survival +2
Resistances Necrotic, Poison
Immunities Frightened, Prone
Senses Blindsight 60 ft.; Passive Perception 14
Languages Common - understands
CR 2 (XP 450; PB +2)
Traits

Swarm Tactic. The Azath Nymph has advantage on attack rolls against a creature if at least one other Azath (or Azath Nymph) is within 5 feet of the creature and that Azath (or Azath Nymph) isn't incapacitated.

Actions

Multiattack. The Azath Nymph makes two Bite attacks, one of which can be replaced with a Nosedive action.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Nosedive. While in the air, the Azath Nymph can nosedive toward a creature within 45 feet. The target must succeed on a DC 13 Dexterity or Strength saving throw or be knocked prone.

Bonus Actions

Paralyzing Venom (2/day). After the Azath Nymph hits a target with a Bite attack, it can use a Bonus action to inject venom into the victim. The target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) poison damage and become paralyzed.

Description

The Heralds of Plague are an ancient and insidious flying race originating from a distant realm. The details of their origins remain shrouded in mystery, but wherever they emerge, devastation inevitably follows. These creatures are only bringing ruin, turning thriving worlds into desolate wastelands.
The ruin follows. They are a primeval race called Azath. While their bodies are covered with feathers, their anatomy is closer to the insects. By the looks of their bizarre bodies, it is not hard to guess that their world cannot be similar to ours.
The Heralds of Plague display an unsettling adaptability to various environments. They are notorious for infiltrating and conquering a wide range of habitats. Their capacity to thrive in both arid deserts and lush, fertile lands is a testament to their uncanny resilience. The only thing they truly need is food. They are drawn to places teeming with life, where they can freely feed their “children.”
Their life cycle is a grim spectacle. It commences within the pits of flesh. Adult Azaths gather all the dead bodies they can find and then lay eggs among them. After several days, when the flesh begins to rot, the eggs hatch, and Azath Nymphs crawl out from them. These disgusting creatures are carrion eaters and are fully obedient to their parents. The Nymphs are always hungry, seeking their next meal to gather enough nutrients and energy for their metamorphosis into adult Azaths. Meanwhile, the adults seem to barely eat at all. They often stop their children's feasts and drive them out from the pits to use for their own goals. Like conquering some city or massacring an army. Some of the younglings die, but the adults do not seem to care as much as they are commanding enormous hordes of their younglings.
In essence, the Heralds of Plague are an insectoid scourge that heralds nothing but ruin. Their ability to adapt to diverse environments, coupled with their relentless life cycle and swarm tactics, makes them a formidable and unwavering force of destruction that leaves nothing but desolation in its wake.

Previous Versions

Name Date Modified Views Adds Version Actions
2/27/2025 7:01:38 PM
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2/28/2025 8:57:31 AM
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Habitat: DesertForestMountainSwamp

Andybastman

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