Large Humanoid, Any Alignment
AC 17 (natural armor)    Initiative +1 (11)
HP 120 (16d10 + 32)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 10 +0 +0
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 14 +2 +2
WIS 22 +6 +10
CHA 15 +2 +6
Skills Animal Handling +10, Arcana +6, History +10, Medicine +14, Religion +6
Resistances Cold
Senses Passive Perception 16
Languages Abyssal, Aquan, Celestial, Common, Dwarvish, Halfling, Orc, Telepathy 120 feet.
CR 9 (XP 5,000; PB +4)
Traits

Chaos in the Veins. The maddening power of Chaos courses through his body, corrupting his very soul, but also granting  him the ability to store up to 2 Divinity Charges. He starts any fight with 2 Charges.

Knowledge of Magic. The Bishop of Elishu has advantage on saving throws against spells and other magical effects.

Foresight. All attacks directed at the Bishop of Elishu are made with disadvantage if the Bishop of Elishu can see the attacker.

Reality Adjusting. If the Bishop of Elishu or any of his allies within 60 feet fails a saving throw, they can choose to succeed instead by spending a Divinity Charge.

Spellcasting. The Bishop of Elishu is a 11th level spellcaster, and their spellcasting ability is Wisdom (spell save DC 17, +7 to hit with spell attacks). The Bishop of Elishu has the following spells prepared:

Cantrips (at will): Light, eldritch blast, spare the dying, guidance

1st level (4 slots): cure wounds, detect magic, guiding bolt, protection from evil and good, sanctuary

2nd level (3 slots): hold person, lesser restoration, darkness

3rd level (3 slots): dispel magic, protection from energy, spirit guardians, clairvoyance

4th level (3 slots): arcane eye, guardian of faith

5th level (1 slot): arcane hand

Actions

Multiattack. The Bishop of Elishu can cast two cantrips, or one spell and one cantrip

Reactions

Future Warning. Whenever an ally within the reach of the Hand of Elishu's telepathy fails a saving throw, they can repeat the roll thanks to the special warning given by the Hand of Elishu.

Legendary Actions

The Bishop of Elishu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. They regain spent legendary actions at the start of their turn.


Cast Cantrip. The Bishop of Elishu casts a cantrip.

Insulting Rebuke. At the end of a turn of a nonhostile creature within 60 feet of the Bishop of Elishu, they telepathically compel that creature to immediately make an extra attack against the target it attacked during this turn. After the attack, the creature gains a disadvantage on its next saving throw, regardless of whether the attack hits or misses.
This action can be used only on creatures whose attack missed in this round.

Cast Spell (Costs 2 Actions). The Bishop of Elishu casts a spell.

Description

Once prominent religious figures, they are now shadows of their former selves. Or maybe grotesque caricatures. As shamans hailing from one of the nations conquered by the Disciples of Chaos, they wield formidable magical powers. They serve Chaos both through their mystical abilities and as commanders of Orc Slaves battalions.
Before the Disciples of Chaos arrived on the continent of Herja, there were several kingdoms and religions present on these lands. All living in relative peace with just occasional skirmishes related to the boundaries of their kingdoms. Among them, the cult of Elishu was one of the prominent ones. The shamans devoted to this deity, called Hands of Elishu, were once revered religious figures commanding respect and devotion. But in the wake of the Disciples of Chaos' devastating campaign across the continent of Herja, they have been reduced to pitiable remnants of their former selves. These once-prominent leaders are now grotesque caricatures of their past glory. When their kingdom fell victim to the chaos and terror wrought by the Disciples, their formidable foresight and magical abilities proved insufficient against the overwhelming power of their adversaries.
Instead of death, they suffered a fate worse than imaginable—torture and the corroding madness inflicted by the malevolent influence of Chaos. As their minds shattered, the corrupting magic seeped into their very beings, contorting their physical forms and making additional hands sprout from their bodies. While they are not entirely devoted to the Disciples' cause, they are driven by a need to protect their fellow countrymen still enslaved within Chaos' territories. This sentiment remains in them even on the edge of madness.
Today, they walk alongside Disciples' armies as harbingers of destruction, wielding their tainted magic to spread sorrow and extinguish all opposition. As the armies they are commanding are marching, they support them with their divination magic to warn and give orders from afar. Their horrifying transformation serves as a chilling warning of the horrors that await others if the forces of Chaos are not halted.

Even the highest-ranking members of the Elishu religion were not spared from the clutches of corruption. In fact, some believe that they were even more profoundly affected by the malevolent forces at play. Among them, the Bishop of Elishu stands as a prime example. I've heard that he struggled the most in the torture chambers, enduring more than all the rest. Perhaps this is also why he was kept for much longer there, which in turn resulted in an overwhelming infusion of Chaos magic. Or, as some dare not utter in the presence of any remnants of the Elishu's cult, perhaps he was more compatible with this magic from the beginning. Regardless of the reason, his body was transformed beyond recognition, growing to an enormous size with numerous hands sprouting from his torso, and his entire physique twisting in unnatural ways. Even gazing upon him is a trial only the bravest souls can withstand. Much like the other Hands of Elishu, he provides support to the armies, but his transformed body allows him also to stand at the forefront, wielding magic to rain destruction upon their enemies and shield the advancing troops.

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Habitat: CoastalForestGrasslandHillUrban

Andybastman

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