| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +6 |
| CHA | 13 | +1 | +4 |
Nullification Field. The Bringer of Harmony and his allies within 10 feet have advantage on saving throws against spells and magical effects, and gain resistance against damage from spells.
Spellcasting. The Bringer of Harmony is a 7th level spellcaster, and their spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Bringer of Harmony has the following cleric spells prepared:
Cantrips (at will): Light, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, inflict wounds, shield
2nd level (3 slots): hold person, silence, lesser restoration, zone of truth
3rd level (3 slots): dispel magic, revivify, magic circle (also works on humans and beastkin)
4th level (3 slots): phantasmal killer
Multiattack. The Bringer of Harmony makes two attacks with his Holy Hammer, one of which can be replaced with casting one spell.
Holy Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Divine Eminence. As a bonus action, the Bringer of Harmony can expend a spell slot to cause their melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn.
Leadership. The Bringer of Harmony utters a special command or warning whenever a nonhostile creature that he can see within 30 feet of it makes an attack roll or saving throw. The creature can add a 1d6 to its roll, provided it can hear and understand the Bringer of Harmony. A creature can benefit from only one Leadership die at a time. This effect ends if the Bringer of Harmony is incapacitated.
Countering Magic. Whenever a creature tries to cast a spell or use a magical ability within 60 feet of the Bringer of Harmony, he is able to interrupt it as a reaction. The creature must succeed on a DC 13 Wisdom saving throw, or its spell or ability fails.
Description
The Church of Order is a centralized religion deeply rooted in the realm governed by the Fortress of Dragsa. It embodies the principles of structure, discipline, and adherence to the law. Led by a hierarchy of religious figures who play the multifaceted role of both teachers and judges. All according to the words left to them by the god of Order.
At the core of the Church's belief system is the unwavering reverence for Queen Anara. She is considered the chosen one, appointed by the god of Order, to be the undying ruler of Dragsa and its citizens. According to their teachings, her authority is divine and stems from the god of Order's blessing - the Roots of Life. The power of this magical ore is seen as a sacred manifestation of the Order’s invisible hand. And as the Church views the Queen as the embodiment of Order itself, her role as the ruler is seen as integral to maintaining the harmonious functioning of the realm. However, the role of the priests extends beyond the mere shepherds guiding their flock of sheep. They also assume the responsibility of judges within the Church's judicial system. They serve as arbiters of justice, ensuring that individuals are held accountable for their transgressions and that order is maintained within the realm.
The highest position within the Church of Order is held by the Bringer of Harmony. This esteemed individual is tasked with the responsibility of judging the citizens and preserving the law in the most problematic cases. As the highest priest, the Bringer of Harmony acts as the moral compass. When cases of moral or ethical dilemmas arise, the priests carefully consider the circumstances and consult with him their understanding of the teachings of the Church. All to apply their wisdom to make fair and just judgments. Decisions made by the head of this religion, carry weight and are viewed as divinely guided, as they are seen as conduits of the god of Order's will. If you ask me, that sounds fishy like hell.
It is also worth mentioning that the Church of Order operates through a centralized structure, and the Bringer of Harmony is the head of both the paladins and the priests. Of course, over all of them, reigns the Queen herself. But from what I know, she rarely deals with citizens' problems, and when she does, it rarely ends well for them.
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