Armor Class
13
Reinforced vestments
Hit Points
45
(6d8 + 18)
Speed
30 ft.
STR
12
(+1)
DEX
14
(+2)
CON
14
(+2)
INT
16
(+3)
WIS
12
(+1)
CHA
16
(+3)
Skills
Deception +6, Insight +4, Persuasion +6
Damage Resistances
Psychic
Senses
Passive Perception 11
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Political Connections (1/day). The citizen can call on favors, gaining one of the following benefits:
- Distraction: Guards look the other way, ignoring suspicious actions for 1 minute.
- Reinforcements: Two Urikite guards arrive in 1d4 rounds.
Actions
Multiattack. The citizen makes two dagger attacks or one dagger attack and one Manipulative Bargain.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Manipulative Bargain. The citizen can attempt to persuade a creature within 30 feet to act favorably toward them. The target must make a DC 14 Wisdom saving throw or be charmed for 1 minute. The charmed effect ends if the citizen attacks the target.
Description
Influential merchants, minor officials, and skilled traders who navigate Urik’s strict caste system with sharp wits and sharper deals.
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