Small unknown, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., Climb 20 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Aloofness.  Alabaster doesn’t care. About anything. She cares so little, that if she is targeted by an attack of any kind (including AoEs), she simply phases out of our reality until whatever combat is going on is finished.

Actions

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft. Damage: 1. Alabaster’s claws are just normal cat claws. It doesn’t hurt you a lot, but it’s gonna sting for awhile.

You’re Not Going Anywhere Anytime Soon. Alabaster knows when you need a distraction. With an action, you can tell Alabaster to sit on the lap of a humanoid within 60 feet and keep them from getting up. The target must make a Wisdom saving throw (DC 15). On a failed save, the target sits (if they are standing) and lets Alabaster climb onto their lap. They sit and pet Alabaster for 5 minutes before they get to attempt another saving throw. You can signal Alabaster to end the effect at any time.

What Do You Think I Am, A Dog?  Alabaster rolls her own initiative. Additionally, she will never do anything you ask of her (except You're Not Going Anywhere Anytime Soon). She follows Coin where he goes, but other than that she's just going to nap most of the time.

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandUrban

NobleSasquatch

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