Medium Celestial, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 94 (12d8 + 40)
Speed 30 ft., Fly 90 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
1 (-5)
WIS
1 (-5)
CHA
20 (+5)
Saving Throws WIS −1, CHA +9
Skills Perception +3
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 13
Languages All, Telepathy 120 ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Demonic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 3d6 fire damage (included in the attack).

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two melee attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 10 (3d6) fire damage.

Flaming Touch (3/Day). Melee Spell Attack: +9 to hit, reach 5ft., one target. Hit: 20 (4d8 + 2) fire damage. After taking the damage, the target must make a Constitution saving throw (save DC 17). On a failed save, roll a d6. On a result of 1 or 2, the target is blinded. On a result of 3 or 4, the target is deafened. On a result of 5 or 6, the target is poisoned.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Previous Versions

Name Date Modified Views Adds Version Actions
10/26/2019 4:05:59 AM
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Coming Soon

Monster Tags: Angel

hostileeldritch

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