Small Construct, Unaligned
Armor Class 14 (natural wax armor)
Hit Points 12 (5d4)
Speed 60 ft.
STR
12 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +4
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The Cheesewheel is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Cheesewheelmust succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the Cheesewheel remains motionless and isn't rolling, it is indistinguishable from a normal Cheesewheel.

Actions

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 1) bludgeoning damage.

Description

Created by a wild sorcerer experiments in an attempt to monopolise the cheese rolling competition, these cheesewheels have one purpose and one purpose only and that is to win at rolling competitions. They will ram other cheeses and obstacles until they reach the end of the competition. They fear nothing, they know nothing of pain or the joy of winning, only rolling ever onward to find the next competition and win it. During the winter months, when the competitions are not occuring, they lair in the woods, waiting for the townsfolk to call out the next happy season. A mix of gouda, swiss, cheddar and parmesan are the common variety of animated cheesewheels.

AuricHalcyon

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