| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 14 | +2 | +7 |
| CON | 22 | +6 | +11 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 20 | +5 | +10 |
| CHA | 21 | +5 | +10 |
Multiattack.
Auroravex makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit: 21 (2d10 + 7) piercing damage plus 10 (3d6) radiant damage.
Claw.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
Hit: 17 (2d8 + 7) slashing damage.
Radiant Breath (Recharge 5–6).
Auroravex exhales a 60-foot cone of radiant energy. Each creature in the area must make a DC 21 Constitution saving throw, taking 63 (14d8) radiant damage on a failed save, or half as much on a success. Undead and fiends automatically fail this saving throw.
Luminous Surge.
Auroravex can unleash a burst of celestial energy, shedding bright light in a 30-foot radius for 1 minute. Allies within this light gain advantage on saving throws against being frightened or charmed.
Blinding Retribution.
When struck by a melee attack, Auroravex can release a flash of radiant light. The attacker must make a DC 19 Constitution saving throw or be blinded until the end of their next turn.
Description
thanks for playing this monster
- Necroion, DnD Vault
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