Small Construct (Gnome), Any Alignment
Armor Class 13 (Armored Casing)
Hit Points 4 (1d6 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Poison
Senses Passive Perception 10
Languages Common, Gnomish
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Built for Success (2/Day). The Autognome can add 1s4 to an attack Roll, ability Check, or Saving Throw.

Healing Machine. The Autognome Regains 3 (1d4+1) Hitpoints if the Mending Spell is Cast on it, Additionally Healing magic that Doesn't Affect Constructs affect the Autognome.

Mechanical Nature. The Autognome is Immune to Disease and has advantage on Saving Throws against being Paralyzed or Poisoned, and does not need to eat Drink or Breath.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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