Armor Class
13
(Armored Casing)
Hit Points
4
(1d6 + 1)
Speed
30 ft.
STR
10
(+0)
DEX
11
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Poison
Senses
Passive Perception 10
Languages
Common, Gnomish
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Built for Success (2/Day). The Autognome can add 1s4 to an attack Roll, ability Check, or Saving Throw.
Healing Machine. The Autognome Regains 3 (1d4+1) Hitpoints if the Mending Spell is Cast on it, Additionally Healing magic that Doesn't Affect Constructs affect the Autognome.
Mechanical Nature. The Autognome is Immune to Disease and has advantage on Saving Throws against being Paralyzed or Poisoned, and does not need to eat Drink or Breath.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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