AC
20
Initiative
+6 (16)
HP
102
(12d12 + 24)
Speed
5 ft., Swim 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Skills
Perception +3, Stealth +4
Senses
Blindsight 120 ft.; Passive Perception 13
Languages
None
CR
10 (XP 5,900; PB +4)
Traits
Crew. The creature can carry a crew of 4 and has room for 20 passengers.
Hold Breath. The whale can hold its breath for 30 minutes.
Siege Monster. The creature deals double damage to objects and structures.
Actions
Multiattack. The whale ship makes two attacks, using Bite or Arcane Ballista in any combination.
Bite. Melee Attack Roll: +9, reach 5 ft. Hit: 25 (4d8 + 5) Piercing damage.
Arcane Ballista (requires 2 Crew). Ranged Attack Roll: +9, range 120 ft. Hit: 33 (5d10 + 5) Force damage.
Bonus Actions
Aquatic Repositioning. While underwater, the whale moves up to half its Swim Speed without provoking Opportunity Attacks.
Comments