Legendary Resistance (3/Day). If Absolem fails a saving throw, he can choose to succeed instead.
Magic Resistance. Absolem has advantage on saving throws against spells and other magical effects.
Multiattack. Absolem makes two attacks: one with its bite and one with it’s pipe, or it can blow a smoke ring.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by Absolem. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside Absolem, and it takes 21 (6d6) acid damage at the start of each of the Absolem’s turns.
If Absolem takes 30 damage or more on a single turn from a creature inside it, Absolem must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Absolem. If Absolem dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Pipe. Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 28 (4d6+9) bludgeoning damage. On a hit the target must make a DC 19 Strength saving throw or be pushed back 30 ft. and knocked prone, on a success nothing happens.
Smoke Ring. Each creature in a 60 ft. cone must make a DC 19 Constitution saving throw or take 6d6 psychic damage on a failed save, or half as much on a success. Any creature that fails this saving suffers the affects of the Confusion for one hour or until it is no longer conscious. Any affect that removes curses also removes these effects.
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