Armor Class
12
Natural Armor
Hit Points
1
(1d4 - 1)
Speed
20 ft., Swim 20 ft.
STR
6
(-2)
DEX
13
(+1)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +1, Stealth +3
Senses
Darkvision 30 ft., Passive Perception 11
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crescent-eyed skink can breathe air and water.
Lunar Gaze. The skink's crescent-shaped eyes can reflect ambient light, giving it darkvision up to 30 feet.
Root Skitter. It can move through tangled roots and marsh vegetation without expending extra movement.
Actions
Quick Bite. Melee Attack Roll: +3, reach 5 ft. Hit: (1d4) Piercing damage.
Description
This tiny lizard shimmers faintly under moonlight, darting between tree roots and vanishing into the shadows. The crescent-eyed skink is a freshwater creature, that is deep indigo in color with two black lines running down its back. Around its eyes are iridescently reflective skin flaps that it uses to scare off predators.
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