| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 20 | +5 | +5 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Elemental Soul. Constructed with the souls of elementals. This ship has the ability to easily traverse water and air.
Royal Out-rigging. The best airship money can buy, it has 4 cannons that can fire twice per encounter, and a ballista that fire either ballista arrows or harpoons.
Cannon Fire. A bright streak flashes from your Canon to a point you choose within range and then bursts with a loud roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes fire damage equal to a fireball cast at the same level as the operator, or half as much damage on a successful one. It ignites flammable objects in the area that aren’t being worn or carried. Range 25ft/300ft.
Ballista. The Ballista can fire harpoons or Ballista Arrows. It takes one action to switch weapon types, and it can shoot twice per encounter. The Ballista requires one action to ready for firing. i.e. If you switch weapon types, and then fire the new ammo, it will consume two full actions.
Bolt. Ranged Weapon Attack: +6 to hit, range 25/300 ft., one target. Hit: (4d10) piercing damage.
Harpoon.Ranged Weapon Attack: +4 to hit, range 10/150 ft., one target. Hit: (4d8) piercing damage.
When you deal damage to a creature with a harpoon, the target must succeed on a Constitution saving throw against a DC of 10 or be harpooned. While harpooned, the target's movement speed is reduced to half and it is unable to take the Dash action.
The harpoon is connected to a trailing rope. If you control the trailing rope, the target can't move away from you further than 150 feet, unless it succeeds on a contested Strength (Athletics) check.
A harpooned creature trying to cast a spell, must succeed on a Concentration check against a DC 10 or loses the spell.
A creature can remove the harpoon from its body as an action. The creature must have at least one free hand to do so. Removing the harpoon causes damage equal to the damage die of the harpoon.
Soulful Sailing. As a bonus action at will, the captain of the ship may switch between water or air travel.
Description
A masterwork of Orcus the demon prince turned fey. He constructed a airship fit for royalty, though became rich in the process. He may receive backlash from other courts, however this airship rivals that of the Winter Court. Constructed with hell forging, he used the souls of elementals and all of his magical smithing ability he could muster. The ship can traverse water or air at will and easily, armored and viciously weaponized. A true stroke of engineering genius.
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